top of page

Ouncharted

the atmospheric environment, and the mechanics' coding.

DESCRIPTION

The game revolves around a person awakening on an unknown island, seeking to uncover the reason behind their presence there.

Third game I created as a student in the Game Design course.

YEAR

2022

GENRE

Exploration

Links

Focus

Intro Showcase

Mechanics

LEVEL DESIGN

Story Design

The game is about a person who wakes up in Unknown Island, trying to figure out why he is there.

The first part is Finding the cabin, second Finding the key to the cabin while encountering clues on why he is there.
After then The main cutscene begins and flashbacks to what happend.
afterwards The player reached a Cave and needed to find a way out and when he did a Mini game shown to him "Complete the sentence" that concluded the whole story.
The player wakes up in hospital seeing a picture of his twin brother and then starts to cry.

While the person understand that the all whole game was a dream, and his subconscious trying to deny from him to reveal the truth about what happened with key escaping, traps along the islands, the moment he enter the cabin he falls thought and with the endless loop in the cave.

Models